2025
Character modeling final from my 2nd semester character design class. Sketched out design for character and work-in-progress turnaround.
Programs used: Procreate, Clip Studio Paint
Final renders and close-ups of the model.
Programs used: Autodesk Maya, Adobe Substance Painter, ZBrush
Sword-slashing animation.
Character modeling project from my 2nd semester character design class. Process is in order, from rough sketch to turnarounds to final model. Included a few expressions.
Programs used : Procreate, ZBrush, Autodesk Maya
Final renders of the model. Painted textures on Substance Painter, rendered with Arnold on Maya.
Programs used : Adobe Substance Painter, Autodesk Maya
2024
Final for 1st semester 3D modeling class.
Experimented with perspectives and colors.
Rough thumbnail and fish model shown below.
Programs used : Autodesk Maya, Adobe 3D Substance Painter