Drop Off Dragon is an autorunning platformer mobile game featuring a little dragon who breaks through a castle to steal as much treasure as possible!
This was a 2-month long project at MassDigi's Summer Innovation Program where I worked as the Character Artist and 2D Animator on a team of 8 interns.
Programs used: Unity, Autodesk Maya, Adobe Substance Painter, Procreate, Clip Studio Paint, Miro, Aseprite
I worked on the dragon player animations, character designs, enemy animations, background assets, and promotional material (posters, vlog, stickers, trailer).
Process
ORIGINAL CONCEPT ART
Original designs and some more enemy and dragon concepting.
My group members and I would hold discussions as to which attributes, colors, and motifs we appreciated.
ART BIBLE
CHARACTER ANIMATIONS
Animation sprite sheets and a rough sketch for the baby dragon.
Animation sprite sheets, rough, and final animation for the Banner Enemy.
I worked with the programmers to decide the designs and mechanics of the enemies. Lots of timing the frames right in the Animator.
cUTSCENES
Below are some stills that I made for these cutscenes. Credit to my other group members that helped these cutscenes come to life!
Beginning/Ending Cutscene Backgrounds - Cooper Bulmash
Sound Design - Claire Mayfield
PROMOTIONAL MATERIAL
Promotional trailer for the game.
I used Adobe After Effects and Clip Studio Paint.
Below are promotional posters and the game's app icon.
MassDigi taught me so much about game production and I'm super glad I was a part of it!